Refine
Year of publication
- 2022 (22) (remove)
Document Type
- Conference Proceeding (22) (remove)
Has Fulltext
- yes (22)
Is part of the Bibliography
- no (22)
Keywords
- Agile Softwareentwicklung (5)
- COVID-19 (4)
- Telearbeit (4)
- Agile methods (3)
- Agilität <Management> (3)
- Agile software development (2)
- Energiemanagement (2)
- Information Retrieval (2)
- Insurance Industry (2)
- Microservices Architecture (2)
- Text Mining (2)
- Versicherungswirtschaft (2)
- Wikibase (2)
- remote work (2)
- 3D data (1)
- 4-day work week (1)
- Agile Methoden (1)
- Agile Software Development (1)
- Agile practices (1)
- Alternative work schedule (1)
- Anergy (1)
- Anforderungsermittlung (1)
- Arbeitsablauf (1)
- Authentication (1)
- Authentifikation (1)
- Authorization (1)
- Automatische Klassifikation (1)
- Autorisierung (1)
- Benutzererlebnis (1)
- Bilderkennung (1)
- Book of Abstract (1)
- Choreography (1)
- Classification (1)
- Computersicherheit (1)
- Concreteness (1)
- Data Science (1)
- Datenaufbereitung (1)
- Deep Convolutional Networks (1)
- Distributional Semantics (1)
- District Heating (1)
- Dokumentanalyse (1)
- Exergie (1)
- Exergy (1)
- FHIR (1)
- Feature and Text Extraction (1)
- Fernunterricht (1)
- Fernwärmeversorgung (1)
- Formelhafte Textabschnitte (1)
- Forschungsdaten (1)
- GECCO: German Corona Consensus Data Set (1)
- Gesundheitsinformationssystem (1)
- Gießerei (1)
- Graphische Benutzeroberfläche (1)
- Heat Pump (1)
- Hybrid Conference (1)
- Image Recognition (1)
- Information Science (1)
- Informationsmodell (1)
- Interaktion (1)
- Interoperabilität (1)
- Kompakkt (1)
- Krankenunterlagen (1)
- Kulturerbe (1)
- LSTM (1)
- Layout Detection (1)
- Lean Management (1)
- Legal Documents (1)
- Legende <Bild> (1)
- Linked Data (1)
- Linked Open Data (1)
- Literaturbericht (1)
- Low Exergy Heat Net (1)
- Machine Learning (1)
- Maschinelles Lernen (1)
- Mikroservice (1)
- NFDI (1)
- NFDI4Culture – Konsortium für Forschungsdaten materieller und immaterieller Kulturgüter (1)
- Neuronales Netz (1)
- Open Science (1)
- OpenRefine (1)
- Optimale Kontrolle (1)
- Orchestration (1)
- PDF Document Analysis (1)
- Problemorientiertes Lernen (1)
- Produktionsprozess (1)
- Rechtsdokumente (1)
- Rechtswissenschaften (1)
- Remote Arbeit (1)
- Remote work (1)
- SOA (1)
- Sachtext (1)
- Security (1)
- Serviceorientierte Architektur (1)
- Softwareentwicklung (1)
- Standardisierung (1)
- Techno-Economic Analysis (1)
- Tertiary study (1)
- Thermal Storage (1)
- Twitter analysis (1)
- Vertrag (1)
- Videospiel (1)
- Viertagewoche (1)
- Virtuelle Realität (1)
- Visualisierung (1)
- Wikidata (1)
- Wissenschaftliche Bibliothek (1)
- Work From Home (1)
- Workflow (1)
- Wärmepumpe (1)
- Wärmespeicher (1)
- Wärmeübertragung (1)
- Zeitreihe (1)
- abstractness (1)
- agile education (1)
- agile methods (1)
- agile software development (1)
- application (1)
- concreteness (1)
- covid 19 (1)
- credit risk (1)
- cultural heritage (1)
- distance learning (1)
- eduscrum (1)
- energy information model (1)
- energy management (1)
- foundry (1)
- game analysis (1)
- graphical user interface (1)
- industrial production process (1)
- interoperability (1)
- literature review (1)
- neural network model (1)
- openEHR (1)
- optimal scheduling (1)
- prediction methods (1)
- problem based learning (1)
- research data management (1)
- semistructured interview (1)
- sentiment dictionaries (1)
- standardized semantics (1)
- systematic literature review (1)
- text mining (1)
- time-series forecast (1)
- user experience (1)
- user generated content (1)
- virtual distance teaching (1)
- virtual reality (1)
- visual delegates (1)
- visual perception (1)
- word embedding space (1)
- Öffentliche Bibliothek (1)
Legal documents often have a complex layout with many different headings, headers and footers, side notes, etc. For the further processing, it is important to extract these individual components correctly from a legally binding document, for example a signed PDF. A common approach to do so is to classify each (text) region of a page using its geometric and textual features. This approach works well, when the training and test data have a similar structure and when the documents of a collection to be analyzed have a rather uniform layout. We show that the use of global page properties can improve the accuracy of text element classification: we first classify each page into one of three layout types. After that, we can train a classifier for each of the three page types and thereby improve the accuracy on a manually annotated collection of 70 legal documents consisting of 20,938 text elements. When we split by page type, we achieve an improvement from 0.95 to 0.98 for single-column pages with left marginalia and from 0.95 to 0.96 for double-column pages. We developed our own feature-based method for page layout detection, which we benchmark against a standard implementation of a CNN image classifier. The approach presented here is based on corpus of freely available German contracts and general terms and conditions.
Both the corpus and all manual annotations are made freely available. The method is language agnostic.
Companies worldwide have enabled their employees to work remotely as a consequence of the Covid 19 pandemic. Software development is a human-centered discipline and thrives on teamwork. Agile methods are focusing on several social aspects of software development. Software development teams in Germany were mainly co-located before the pandemic. This paper aims to validate the findings of existing studies by expanding on an existing multiple-case study. Therefore, we collected data by conducting semi-structured interviews, observing agile practices, and viewing project documents in three cases. Based on the results, we can confirm the following findings: 1) The teams rapidly adapted the agile practices and roles, 2) communication is more objective within the teams, 3) decreased social exchange between team members, 4) the expectation of a combined approach of remote and onsite work after the pandemic, 5) stable or increased (perceived) performance and 6) stable or increased well-being of team members.
Social skills are essential for a successful understanding of agile methods in software development. Several studies highlight the opportunities and advantages of integrating real-world projects and problems while collaborating with companies into higher education using agile methods. This integration comes with several opportunities and advantages for both the students and the company. The students are able to interact with real-world software development teams, analyze and understand their challenges and identify possible measures to tackle them. However, the integration of real-world problems and companies is complex and may come with a high effort in terms of coordination and preparation of the course. The challenges related to the interaction and communication with students are increased by virtual distance teaching during the Covid-19 pandemic as direct contact with students is missing. Also, we do not know how problem-based learning in virtual distance teaching is valued by the students. This paper presents our adapted eduScrum approach and learning outcome of integrating experiments with real-world software development teams from two companies into a Master of Science course organized in virtual distance teaching. The evaluation shows that students value analyzing real-world problems using agile methods. They highlight the interaction with real-world software development teams. Also, the students appreciate the organization of the course using an iterative approach with eduScrum. Based on our findings, we present four recommendations for the integration of agile methods and real world problems into higher education in virtual distance teaching settings. The results of our paper contribute to the practitioner and researcher/lecturer community, as we provide valuable insights how to fill the gap between practice and higher education in virtual distance settings.
Data and Information Science: Book of Abstracts at BOBCATSSS 2022 Hybrid Conference, 23rd - 25th of May 2022, Debrecen.
This year marks the 30th anniversary of the BOBCATSSS. The BOBCATSSS is an international, annual symposium designed for librarians and information professionals in a rapidly changing environment. Over the past 30 years, the conference has included exciting topics, great venues, interested guests and engaging presenters.
This year we would like to introduce the topics of the many papers presented in the Book of Abstracts for the first time in presence at the University of Debrecen and hybrid. The Book of Abstracts provides an overview of all presentations given at BOBCATSSS. Presentations are listed in alphabetical order by title and include speeches, Pecha Kuchas, posters and workshops.
The theme of BOBCATSSS is Data and Information Science. Data and information are the basis for decisions and processes in business, politics and science. Particularly important in the current era of digital transformation. This is exactly where this year's subthemes come in. They deal with data science, openness as well as institutional roles.
In this paper we investigate how concreteness and abstractness are represented in word embedding spaces. We use data for English and German, and show that concreteness and abstractness can be determined independently and turn out to be completely opposite directions in the embedding space. Various methods can be used to determine the direction of concreteness, always resulting in roughly the same vector. Though concreteness is a central aspect of the meaning of words and can be detected clearly in embedding spaces, it seems not as easy to subtract or add concreteness to words to obtain other words or word senses like e.g. can be done with a semantic property like gender.
Visual effects and elements in video games and interactive virtual environments can be applied to transfer (or delegate) non-visual perceptions (e.g. proprioception, presence, pain) to players and users, thus increasing perceptual diversity via the visual modality. Such elements or efects are referred to as visual delegates (VDs). Current fndings on the experiences that VDs can elicit relate to specifc VDs, not to VDs in general. Deductive and comprehensive VD evaluation frameworks are lacking. We analyzed VDs in video games to generalize VDs in terms of their visual properties. We conducted a systematic paper analysis to explore player and user experiences observed in association with specifc VDs in user studies. We conducted semi-structured interviews with expert players to determine their preferences and the impact of VD properties. The resulting VD framework (VD-frame) contributes to a more strategic approach to identifying the impact of VDs on player and user experiences.
Die Covid-19 Pandemie hat zu einem signifikanten Anstieg der Remote Work geführt. Die Veränderung in der Interaktion und Kollaboration ist für viele agile Teams eine Herausforderung gewesen. Diverse Studien zeigen unterschiedliche Effekte und Auswirkungen auf die Zusammenarbeit agiler Teams während der Pandemie. So ist die Kommunikation sachlicher und zielgerichteter geworden. Ebenso wird eine Verminderung des sozialen Austauschs in den Teams berichtet. Unser Artikel thematisiert die Veränderung der Interaktion in agilen Teams durch die Remote Work. Wir haben eine qualitative Fallstudie bei einem agilen Software-Entwicklungsteam bei Otto durchgeführt. Unsere Ergebnisse zeigen einen Zusammenhang zwischen den Auswirkungen auf die Interaktion und der persönlichen Autonomie der Team-Mitglieder. Darüber hinaus haben wir keine signifikanten negativen Effekte durch die veränderte Interaktion auf die agile Arbeitsweise festgestellt.
Generalisierte Rechtsdokumente, bei denen für die individuellen Ausprägungen eines Vertrages die Positionen im Text bekannt sind, können eingesetzt werden, um erstens das Genehmigungsverfahren von Neuverträgen automatisiert zu unterstützen und zweitens als Vertragsgenerator neue Rechtsdokumente vorausgewählt zur Verfügung zu stellen. In diesem Beitrag wird, mithilfe von bekannten juristischen Texten gezeigt, wie formelhafte Textabschnitte identifiziert und häufige individuelle Ausprägungen klassifiziert werden können, um als Musterabschnitte eingesetzt zu werden. Es werden Einsatzbereiche vorgestellt und vorhandenes Potential für Legal Tech-Anwendungen aufgezeigt.
In 2020, the world changed due to the Covid 19 pandemic. Containment measures to reduce the spread of the virus were planned and implemented by many countries and companies. Worldwide, companies sent their employees to work from home. This change has led to significant challenges in teams that were co-located before the pandemic. Agile software development teams were affected by this switch, as agile methods focus on communication and collaboration. Research results have already been published on the challenges of switching to remote work and the effects on agile software development teams. This article presents a systematic literature review. We identified 12 relevant papers for our studies and analyzed them on detail. The results provide an overview how agile software development teams reacted to the switch to remote work, e.g., which agile practices they adapted. We also gained insights on the changes of the performance of agile software development teams and social effects on agile software development teams during the pandemic.
Context: Companies adapt agile methods, practices or artifacts for their use in practice since more than two decades. This adaptions result in a wide variety of described agile practices. For instance, the Agile Alliance lists 75 different practices in its Agile Glossary. This situation may lead to misunderstandings, as agile practices with similar names can be interpreted and used differently.
Objective: This paper synthesize an integrated list of agile practices, both from primary and secondary sources.
Method: We performed a tertiary study to identify existing overviews and lists of agile practices in the literature. We identified 876 studies, of which 37 were included.
Results: The results of our paper show that certain agile practices are listed and used more often in existing studies. Our integrated list of agile practices comprises 38 entries structured in five categories. Conclusion: The high number of agile practices and thus, the wide variety increased steadily over the past decades due to the adaption of agile methods. Based on our findings, we present a comprehensive overview of agile practices. The research community benefits from our integrated list of agile practices as a potential basis for future research. Also, practitioners benefit from our findings, as the structured overview of agile practices provides the opportunity to select or adapt practices for their specific needs.