Refine
Year of publication
- 2021 (6) (remove)
Document Type
Has Fulltext
- yes (6)
Is part of the Bibliography
- no (6)
Keywords
Institute
- Fakultät IV - Wirtschaft und Informatik (6) (remove)
In this paper the workflow of the project 'Untersuchungs-, Simulations- und Evaluationstool für Urbane Logistik` (USEfUL) is presented. Aiming to create a web-based decision support tool for urban logistics, the project needed to integrate multiple steps into a single workflow, which in turn needed to be executed multiple times. While a service-oriented system could not be created, the principles of service orientation was utilized to increase workflow efficiency and flexibility, allowing the workflow to be easily adapted to new concepts or research areas.
Cloud Computing: Serverless
(2021)
A serverless architecture is a new approach to offering services over the Internet. It combines BaaS (Backend-as-a-service) and FaaS (Function-as-a-service). With the serverless architecture no own or rented infrastructures are needed anymore. In addition, the company does not have to worry about scaling any longer, as this happens automatically and immediately. Furthermore, there is no need any longer for maintenance work on the servers, as this is completely taken over by the provider. Administrators are also no longer needed for the same reason. Finally, many ready-made functions are offered, with which the development effort can be reduced. As a result, the serverless architecture is very well suited to many application scenarios, and it can save considerable costs (server costs, maintenance costs, personnel costs, electricity costs, etc.). The company only must subdivide the source code of the application and upload it to the provider’s server. The rest is done by the provider.
Microservices are meanwhile an established software engineering vehicle, which more and more companies are examining and adopting for their development work. Naturally, reference architectures based on microservices come into mind as a valuable thing to utilize. Initial results for such architectures are published in generic and in domain-specific form. Missing to the best of our knowledge however, is a domain-specific reference architecture based on microservices, which takes into account specifics of the insurance industry domain. Jointly with partners from the German insurance industry, we take initial steps to fill this gap in the present article. Thus, we aim towards a microservices-based reference software architecture for (at least German) insurance companies. As the main results of this article we thus provide an initial such reference architecture together with a deeper look into two important parts of it.
A Look at Service Meshes
(2021)
Service meshes can be seen as an infrastructure layer for microservice-based applications that are specifically suited for distributed application architectures. It is the goal to introduce the concept of service meshes and its use for microservices with the example of an open source service mesh called Istio. This paper gives an introduction into the service mesh concept and its relation to microservices. It also gives an overview of selected features provided by Istio as relevant to the above concept and provides a small sample setup that demonstrates the core features.
Microservices build a deeply distributed system. Although this offers significant flexibility for development teams and helps to find solutions for scalability or security questions, it also intensifies the drawbacks of a distributed system. This article offers a decision framework, which helps to increase the resiliency of microservices. A metamodel is used to represent services, resiliency patterns, and quality attributes. Furthermore, the general idea for a suggestion procedure is outlined.
Der Bachelor-Studiengang Mediendesigninformatik der Hochschule Hannover ist ein Informatikstudiengang mit dem speziellen Anwendungsgebiet Mediendesign. In Abgrenzung von Studiengängen der Medieninformatik liegt der Anwendungsfokus auf der kreativen Gestaltung etwa von 3D-Modellierungen, Animationen und Computerspielen. Absolvent*innen des Studiengangs sollen an der Schnittstelle zwischen Informatik und Mediendesign agieren können, zum Beispiel bei der Erstellung von Benutzungsschnittstellen und VR/AR-Anwendungen. Der Artikel stellt das Curriculum des interdisziplinären Studiengangs vor und reflektiert nach dem Abschluss der ersten beiden Studierendenkohorten die Erfahrungen, indem die ursprünglichen Ziele den Zahlen der Hochschulstatistik und den Ergebnissen zweier Studierendenbefragungen gegenübergestellt werden.