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How to Fill the Gap between Practice and Higher Education: Performing eduScrum with Real World Problems in Virtual Distance Teaching

  • Social skills are essential for a successful understanding of agile methods in software development. Several studies highlight the opportunities and advantages of integrating real-world projects and problems while collaborating with companies into higher education using agile methods. This integration comes with several opportunities and advantages for both the students and the company. The students are able to interact with real-world software development teams, analyze and understand their challenges and identify possible measures to tackle them. However, the integration of real-world problems and companies is complex and may come with a high effort in terms of coordination and preparation of the course. The challenges related to the interaction and communication with students are increased by virtual distance teaching during the Covid-19 pandemic as direct contact with students is missing. Also, we do not know how problem-based learning in virtual distance teaching is valued by the students. This paper presents our adapted eduScrum approach and learning outcome of integrating experiments with real-world software development teams from two companies into a Master of Science course organized in virtual distance teaching. The evaluation shows that students value analyzing real-world problems using agile methods. They highlight the interaction with real-world software development teams. Also, the students appreciate the organization of the course using an iterative approach with eduScrum. Based on our findings, we present four recommendations for the integration of agile methods and real world problems into higher education in virtual distance teaching settings. The results of our paper contribute to the practitioner and researcher/lecturer community, as we provide valuable insights how to fill the gap between practice and higher education in virtual distance settings.

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Metadaten
Author:Michael NeumannORCiD, David Mötefindt, Lukas Linke, Dirk Radtke, Annika Mattstädt, Frederik Herzig, Patricia Regel
URN:urn:nbn:de:bsz:960-opus4-23731
DOI:https://doi.org/10.25968/opus-2373
ISBN:978-1-61208-997-3
ISSN:2308-4235
Parent Title (English):ICSEA 2022, The Seventeenth International Conference on Software Engineering Advances
Document Type:Conference Proceeding
Language:English
Year of Completion:2022
Publishing Institution:Hochschule Hannover
Release Date:2022/10/19
Tag:Agile methods; agile education; distance learning; eduscrum; problem based learning; virtual distance teaching
GND Keyword:Agile Softwareentwicklung; Fernunterricht; Problemorientiertes Lernen; COVID-19
First Page:26
Last Page:34
Institutes:Fakultät IV - Wirtschaft und Informatik
DDC classes:004 Informatik
Licence (German):License LogoCreative Commons - CC BY-NC-SA - Namensnennung - Nicht kommerziell - Weitergabe unter gleichen Bedingungen 4.0 International