@inproceedings{MisztalSchild2022, author = {Sebastian Misztal and Jonas Schild}, title = {Visual Delegate Generalization Frame – Evaluating Impact of Visual Efects and Elements on Player and User Experiences in Video Games and Interactive Virtual Environments}, series = {CHI Conference on Human Factors in Computing Systems (CHI ’22)}, publisher = {ACM}, isbn = {978-145039157-3}, doi = {10.25968/opus-2296}, url = {http://nbn-resolving.de/urn:nbn:de:bsz:960-opus4-22969}, year = {2022}, abstract = {Visual effects and elements in video games and interactive virtual environments can be applied to transfer (or delegate) non-visual perceptions (e.g. proprioception, presence, pain) to players and users, thus increasing perceptual diversity via the visual modality. Such elements or efects are referred to as visual delegates (VDs). Current fndings on the experiences that VDs can elicit relate to specifc VDs, not to VDs in general. Deductive and comprehensive VD evaluation frameworks are lacking. We analyzed VDs in video games to generalize VDs in terms of their visual properties. We conducted a systematic paper analysis to explore player and user experiences observed in association with specifc VDs in user studies. We conducted semi-structured interviews with expert players to determine their preferences and the impact of VD properties. The resulting VD framework (VD-frame) contributes to a more strategic approach to identifying the impact of VDs on player and user experiences.}, language = {en} }